![]() ![]() The game's biggest dilemma is housed in the usually versatile PSX controller. It's the brilliance of Bullfrog's wonderfully sick humor that makes TH such a must-have. Theme Hospital is full of this kind of humor and choice, which makes it different each time you play. Among other things, your reputation will drop immensely and patients will 'know' not to appear at your hospital, and instead begin frequenting a rival hospital. But there are ramifications, as in real life. The great thing is that if you feel evil and dark, you can build your hospital and then maim, injure, or poison your patients - for pure entertainment purposes, of course. Some have more skills then others, including psychiatric knowledge (at least in the beginning), which helps to build clientele as well as reputation. Of your doctor choices, all of them have good and bad traits, and it's your job to explore their abilities. In the long run, however, the game is deep and well thought out. It's intuitive once you know the logic behind it, but many people might simply look at the blank screen and wonder how and where to begin. You need to buy everything from plants and chairs to receptions desks, doctors, etc., etc. ![]() The interface is set up by means of several menus from which you purchase every little detail in the damn hospital. It's by no means a heavily technical game requiring a career in medicine, but gamers will want to see how to built, buy, and compete in a productive and efficient way, and that takes a little learning. If not, it's recommended that beginners give heed to reading the manual. If you've played Theme Park, you'll immediately know what fun you're in for. Basically, Theme Hospital places you in the position of creating a fully-fledged care center, filled with pharmacies, disgruntled nurses, doctors with bad attitudes, and competition from other hospitals. ![]()
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